Contains 3 subsystems with additional features:
-State based system that prioritizes music tracks based on the importance of the active scene elements.
-Concurrent Battle & Region based system that layers selected combat and region music with synced entry points
-Additive Battle & Region based system that layers all active combat tracks with the current region track while maintaining sync
-Override options for regions, cutscenes, and other important audio events
-Live subsystem switching capabilities

Dynamic Music System Blog Post